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Installation

Unreal Engine’s Application Scale enlarges the entire editor at once, so every panel, toolbar and margin grows and you quickly run out of screen space. Panel Scaler was built for developers with low vision, or anyone who finds some panels hard to read: scale only the panels you actually read, and keep the rest of the editor as it is.

Application Scale 1.5: the whole editor is enlarged Application Scale 1.5: every panel, toolbar and margin grows, and the viewport gets smaller.

Panel Scaler: Application Scale 1.0, only the chosen panels at 1.5 Panel Scaler: Application Scale stays at 1.0, and only the chosen panels (Outliner, Details, …) are at 1.5.

Item Details
Engine Unreal Engine 5.8 (tested)
Platform Windows (tested)
Project type Any (Blueprint-only or C++). The plugin is editor-only and is not included in packaged games.
  1. Open the Panel Scaler page on Fab and add it to your library.
  2. In the Epic Games Launcher, go to Unreal Engine → Library → Fab Library, find Panel Scaler and click Install to Engine.
  1. Copy the PanelScaler folder into your project’s Plugins/ folder.
    MyProject/
    └─ Plugins/
    └─ PanelScaler/
    ├─ PanelScaler.uplugin
    └─ Source/
  2. Open the project. If asked to rebuild the module, choose Yes.
  1. In the editor, open Edit → Plugins.
  2. Search for Panel Scaler (category Editor) and check Enabled.
  3. Restart the editor when prompted.

Panel Scaler enabled in the Plugins window

  1. Open Edit → Editor Preferences → Plugins → Panel Scaler.
  2. Under Level Editor, set Outliner to 1.5.
  3. The Outliner grows immediately, including its tab bar. No restart is needed.

Panel Scaler settings page

Settings are saved per user, per project in:

<Project>/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
[/Script/PanelScaler.PanelScalerSettings]

To reset everything, click Reset to Defaults at the top of the Panel Scaler settings page.