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Panel Scale

Panel Scaler enlarges (or shrinks) individual editor panels. Text, icons and padding scale together, so nothing gets clipped and text stays sharp.

  1. Open Edit → Editor Preferences → Plugins → Panel Scaler.
  2. Change the value of the panel you want, for example Level Editor → Details = 1.3.
  3. The panel updates immediately.

Outliner at scale 1.0 Outliner at 1.0

Outliner at scale 1.5 Outliner at 1.5: the rest of the editor is unchanged.

Category Panel Notes
Level Editor Outliner Outliner 1–4
Details Details 1–4
World Settings
Place Actors
Layers
Data Layers
World Partition
Env. Light Mixer Environment Light Mixer
Statistics
Content Content Browser Content Browser 1–4
Settings Editor Preferences
Project Settings
Plugins Plugin browser
Log Output Log
Message Log

The tab bar above a panel is scaled too. Because Unreal lays out every tab in one tab bar at the same size, a tab bar uses the largest scale of the panels it contains.

For example, if Details is 1.5 and World Settings is 1.0 and both are in the same tab bar, both tab labels are drawn at 1.5. The panel contents still use their own scale.

Details at 1.0 Details at 1.0

Details at 1.5 with World Settings at 1.0 in the same tab bar Details at 1.5: the whole tab bar (Details and World Settings) grows with it.

Panel Scaler checks open tabs about once per second, so the scale is applied again when you:

  • start the editor,
  • close and reopen a tab,
  • move a tab to another tab bar or a floating window.

For tabs that are not in the list above, add an entry under Custom Panels:

  1. Click + next to Custom Panels.
  2. Enter the tab’s Tab Id and a Scale.

If the same Tab Id is also in the built-in list, the Custom Panels value wins.

Example: Widget Reflector (Tab Id WidgetReflector, opened from Tools → Debug → Widget Reflector)

Custom Panels entry for WidgetReflector at 1.3

Widget Reflector at 1.0 Widget Reflector at 1.0

Widget Reflector at 1.3 Widget Reflector at 1.3